![]() If the spell's duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. Even if you make your save, you still take 5d6 points of damage.Īny time before the duration expires, you can step out of the stone through the surface that you entered. The stone's complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. ![]() If either condition is violated, the spell fails and is wasted. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. The stone must be large enough to accommodate your body in all three dimensions. Meld into stone enables you to meld your body and possessions into a single block of stone. Incapacitated foes are typically dragged to the edge of the forest by the dryad's allies and left there, but evil or overtly hostile ones are killed once combat is over.School transmutation Level cleric 3, druid 3 Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.ĭryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Dryads' main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. Woodcraft (Ex) A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.ĭryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads with druid levels add this racial modifier to their wild empathy checks. ![]() Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows-eventually, this separation kills the dryad. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad's personality and appearance). Tree Dependent (Su) A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. She can remain melded with a tree as long as she wishes. Tree Meld (Su) A dryad can meld with any tree, similar to how the spell meld into stone functions. Treasure standard (dagger, masterwork longbow with 20 arrows, other treasure) Organization solitary, pair, or grove (3–8) Languages Common, Elven, Sylvan speak with plants Skills Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (nature) +11, Perception +11, Stealth +15, Survival +8 Racial Modifiers +6 Craft (wood) ![]() Str 10, Dex 19, Con 13, Int 14, Wis 15, Cha 18įeats Great Fortitude, Stealthy, Weapon Finesse only)ģ/day- charm person (DC 15), deep slumber (DC 17), tree stride Init +4 Senses low-light vision Perception +11ĪC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)Īt will- entangle (DC 15), tree shape, wood shape (1 lb. This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.
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